![]() ![]() I'm.honestly still questioning if your theories here are even remotely accurate with respect to solving the bug. It regards a suggestion thread made by myself that i think would remedy this bug as well as a number of other bugs i have additionally referenced under a related root cause. ![]() I have a page to link from the DF forums in which I have referenced this bug within as part of the content for discussion. So would this be a fitting place for someone to link to a page containing info how to create workaround interaction? For all other messages, please use the forums: Please limit your postings in bug reports to information that pertains to the specific bug. This is not a forum for speculation, comments, or complaints. I prefer my workaround of removing CAN_LEARN from semi-megabeasts in favor of natural skills, but that doesn't allow making anything from night trolls. One thing that I can blame Max for though, I do recall they mentioned a workaround via giving adventurers a workaround interaction that allows one to temporarily remove "CAN_LEARN" from a targeted creature. In Future of the Fortress, right after I complained about Toady having not mentioned this bug in a while.Īww, guess this explains why I couldn't craft some honorary night creature bone rings from the shadow man I killed. I could've sworn it was you on the forums. I atill haven't looked at what the old behavior was."Īccording to TheFlame52, this is partially fixed. I didn't remember changing anything relevant, but something apparently happened. Toady has stated in Future of the Fortress ( ): For most of DF2014 at least, you could freely eat and make use of body materials from sentient creatures. ![]() That said, I'm not sure this is a bug so much as the lack of a feature that has yet to be implemented. I believe that, while non-adventurer members from certain civs (I.e: elven, goblin) should have no problem using the products from butchered sentient creatures, adventurers all follow the same code of ethics as dwarves, regardless of their current civ, and therefore refuse to do the same (they also don't have the option to use sentient creature's bones for carving in 0.42.06). Well that was the briefest bout of monitoring I've seen. In the case of outsiders, it might be viable for them to ignore ethics entirely and commit cannibalism wantonly.Ġ.42.01, adventure mode, butcher, cannibalism, ethics, meatĬannibalism and leathermaking with sentient skin impossible even with appropriate ethics.īug_revision_view_page.php?bugnote_id=0035303#r14239īug_revision_view_page.php?bugnote_id=0035963#r14494īug_revision_view_page.php?bugnote_id=0035963#r14495īug_revision_view_page.php?bugnote_id=0035963#r14500īug_revision_view_page.php?bugnote_id=0035975#r14502īug_revision_view_page.php?bugnote_id=0036170#r14568īug_revision_view_page.php?bugnote_id=0037954#r15429Īdditionally, any reactions modded-in to make use body materials (tanning hides, bonecrafting, etc) refuse to accept body materials from sentient creatures. It seems like it really should dependent on the ethics of the adventurer's parent civilization. ![]() In addition, modding in additional adventure-mode reactions reveals that body materials made from sentient creatures are flat-out unusable in said reactions. If you go so far as to mod in the option to play dark-fortress native goblins, or change a playable entity's ethics to consider cannibalism acceptable, it will have no effect. Dwarf Fortress Bug Tracker - Dwarf FortressĠ009171: Butcher returns of sentient creatures are unusable, regardless of adventurer's ethicsīutchering sentient creatures currently works, but the resulting meat is inedible. ![]()
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